Available for Freelance · Poland · Remote Worldwide

Jędrzej Suchecki

Sound that makes worlds breathe.

Sound Designer · Music Composer · Sound Engineer

I create immersive sound, cinematic music, and powerful audio experiences for games, films, trailers, and interactive media — from quiet, unsettling atmospheres to massive, aggressive cinematic sound.

Portrait of Jędrzej Suchecki
~7
Years in Audio
9+
Services
10
Core Tools
About

Technical craft. Cinematic instinct.

I create sound and music for games, trailers, and visual media, combining technical audio experience with a strong cinematic and emotional approach.

I'm a sound engineer, music producer, and sound designer with around seven years of professional experience across live sound, studio work, audio editing, mixing, and technical production. My background in live audio taught me how to work under pressure, solve problems quickly, and understand sound not only as a technical element, but as something that shapes the way people feel, react, and remember an experience.

Today, I focus on game audio, sound design, and music composition, creating dark, immersive, and emotionally driven soundscapes. My work blends heavy guitars, orchestral elements, synthesizers, percussion, ambience, experimental textures, and cinematic sound design.

Whether I'm creating a soundtrack, designing sound effects, building atmosphere, or polishing a mix, my goal is always the same: to make audio that serves the project, strengthens its identity, and makes the world feel more alive.

I don't treat sound as background. I treat it as part of the storytelling.

Featured Work

Selected pieces from the audio archive.

A curated look at recent sound design, cinematic scoring, and interactive audio. Every card is designed to preview quickly — press play to listen.

The Watchman cover artMusic Composition

The Watchman

Composer · Producer · Dark Ambient · Cinematic Score

A brooding cinematic cue — hushed strings, distant bells, and slow-burning tension evoking a lone sentinel keeping vigil through the long night.

ReaperKontaktSpitfireValhalla

The Watchman

Music Composition

0:52
3:08
Sci-Fi Game Sound Design cover artGame Audio

Sci-Fi Game Sound Design

Sound Designer · Sci-Fi · Interactive Audio

A collection of interface sounds, weapons, machinery, ambience, drones, impacts, and futuristic audio textures for a science-fiction game world.

ReaperWwiseFabFilterArturia

Sci-Fi Game Sound Design

Game Audio

0:53
3:12
Red Dead Goodbye cover artMusic Composition

Red Dead Goodbye

Composer · Producer · Cinematic Western · Americana

A melancholic cinematic western cue — sweeping strings, mournful guitar, and dusty atmospheres evoking a lone rider's farewell at sunset.

ReaperKontaktAbletonFabFilter

Red Dead Goodbye

Music Composition

0:33
1:58
Services

Every part of your audio chain.

From first creative sketch to implementation-ready delivery — engaged as a collaborator, not just a vendor.

01

Game Sound Design

Weapons, creatures, interface, ambience, and props designed for interactive systems and stem-friendly implementation.

02

Custom Music Composition

Original scores tailored to the tone, pacing, and emotional arc of your project — from intimate to overwhelming.

03

Cinematic & Trailer Music

Hybrid orchestral, percussive, and electronic scores engineered to hit hard in trailers, reveals, and key cinematics.

04

Interactive Audio

Adaptive music systems, layered stems, and dynamic mix logic that respond to player state and gameplay.

05

Audio Implementation Support

Wwise setup, event structuring, RTPC design, and troubleshooting to bridge creative intent and engine reality.

06

Dialogue & Audio Editing

Clean, timing-accurate dialogue edits, breath and noise management, and consistency across sessions.

07

Mixing & Mastering

Balanced, translation-focused mixes and masters for music, cinematics, and game audio deliverables.

08

Podcast & Voice Editing

Editorial edits, restoration, loudness compliance, and polished delivery for podcasts and voice content.

09

Live Sound & Technical Production

Front-of-house and monitor mixing, signal routing, stage prep, and reliable technical execution on show day.

Toolbox

The software I build with.

Deep, daily use — chosen for reliability, sonic quality, and interoperability across sessions.

  • Reaper
  • Wwise
  • Logic Pro
  • Ableton
Skills

What I actually do.

No meaningless progress bars — just the disciplines I've built through years of hands-on work.

sound designmusic compositiongame audioaudio editingmixingmasteringaudio restorationrecordingcreative audio processingcreation of sound effectscreating sound that feels intentional
Experience

A career built on reliability.

Live rooms, studios, and now virtual worlds — a timeline of the work that shaped my craft.

  1. Now

    Freelance Sound Designer & Composer

    Sound design, cinematic composition, and interactive music for independent developers, filmmakers, and creative studios worldwide.

  2. Recent

    Transition Into Game Audio

    Focused development of game audio, adaptive music, and Wwise-based interactive systems — building bespoke sonic identities for game worlds.

  3. ~7 years

    Studio Recording, Editing & Production

    Music production, podcast and radio editing, and studio work across a range of genres, with emphasis on heavy, cinematic, and experimental material.

  4. Live

    Live Sound & Lighting Engineer

    Front-of-house and monitor engineering, stage setups, signal routing, show preparation, lighting operation, and on-the-fly technical troubleshooting.

Workflow

How a project actually gets made.

Clear communication, tidy file organization, sensible naming conventions, version control, and reliable delivery are non-negotiable parts of the process.

  1. 01

    Brief & Creative Direction

    Understand the world, tone, and intent behind the project.

  2. 02

    References & Research

    Assemble sonic references, technical constraints, and creative anchors.

  3. 03

    Initial Concepts

    Sketch first passes — themes, sound palettes, and prototype cues.

  4. 04

    Feedback & Revisions

    Iterate against direction with clear versioning and open communication.

  5. 05

    Final Delivery

    Implementation-ready stems, files, and documentation with reliable handover.

Contact

Heavy, cinematic audio for emotional worlds.

Independent developers, game studios, filmmakers, creative agencies, and fellow artists — if you're working on something that deserves a real sonic identity, I'd love to hear about it.

j.m.suchecki98@gmail.com
Poland · Remote worldwide
Download CV